Learning to code (lol) has meant learning a lot of terms for concepts I was familiar with but didn’t know had actual names. Chief among these is “refactoring” — basically, when you’ve already got a piece of code that does what you want it to (say, make your character walk around) but you go back and change the way it’s written without affecting the end result. You might do this simply because it’s messy, or it somehow interferes with a different system you’re working on, or so many reasons I’m not even aware of because I still know so little about all of this. But the idea is that you’re tinkering under the hood in a way that anyone other than you will ideally never notice; kind of antithetical to making things in the first place, right?
refactoring
refactoring
refactoring
Learning to code (lol) has meant learning a lot of terms for concepts I was familiar with but didn’t know had actual names. Chief among these is “refactoring” — basically, when you’ve already got a piece of code that does what you want it to (say, make your character walk around) but you go back and change the way it’s written without affecting the end result. You might do this simply because it’s messy, or it somehow interferes with a different system you’re working on, or so many reasons I’m not even aware of because I still know so little about all of this. But the idea is that you’re tinkering under the hood in a way that anyone other than you will ideally never notice; kind of antithetical to making things in the first place, right?